You get one automatically from playing on critical difficulty and you get a second at lvl 49 for sword, 65 for shield and 85 for staff. 14 of Horizon Forbidden West. A Switch version has also been. Well, tracking the Mushroom isn't that difficult, but the problem is doing enough damage to it. For Kingdom Hearts HD 2. Various changes I've made to the game, ranging from different keyblades & stats, obtainable Antiform, many tweaks to gameplay balance, and a replacement for Sora's default finisher. The combo finishers used depends on the number of enemies the player faces. 5+2. His Abilities are divided into three groups: Action Abilities, Growth Abilities, and Support Abilities. . Always equip Finishing Plus if you have it. Business, Economics, and Finance. 10) Port Royal - For cheesing, have MP restoring items, Reflega, Master Form, and Magic Lock-On; before this mushroom shuffles with the fakes, right after it jumps, have the auto-lock on. Kingdom Key has Damage Control as its ability. Other Answers. Finishing Plus (フィニッシュプラス Finishhu Purasu?, lit. beginner standard and proud all need the finishing plus on rumbling rose ASAP. You do not have the required permissions to view the files attached to this post. If you do, the Decisive Pumpkin is by far the best choice of keyblade. 3. Limit Form (リミットフォーム, Rimitto Fōmu?) is a Drive Form which appears in Kingdom Hearts II Final Mix. If your quick enough, you'll be able to send a heartless into the fat bandit before it gets out of range. As you already know, Sora comes with a wide range of abilities in this game. Yeah the Roxas Loop requires 2 Finishing Plus. I do the same for my forms since they're hardly used. Air Combo Boost: Raises damage inflicted when executing air combo finishers. Guardian Soul for Valor, Sleeping Lion for Master, and Ultima for Final. As of October 2007, there is very little reason to believe this game will ever be released outside of Japan. . Then another 2 hit combo, but this time 3 Finishers. Each party member uses their own type, Keyblades for Sora, rods and mallets for Donald, and shields for Goofy, with others simply using their personal item. Also, the keyblades stats do matter, it's just that if you are landing long combos the stat difference won't make up for a 33% boost in all Finisher damage. Kingdom Hearts II (PlayStation 2). Str: 6; Mag: 4. The goal of this mod concept is to make every Keyblade immediately more helpful upon obtaining it at that stage in the game, as well as attempt to make them more useful throughout the entire game. This guide will show you how to earn all of the achievements. Tent. CryptoExplosion deals a ton of damage. If you have just Explosion/Magnet Burst, or just Guard Break/Aerial FInish, he'll use the Ability first and then. 47. Jump from the tram car onto the roof that contains a chest. Post discussion, fan-art, videos…For Kingdom Hearts HD I. He will mainly (if not always) attack with his Ultima Cannon which is easy to deal with. I recommend Sword for early Finishing Plus. Here you will. -Mushroom XI (Timeless River, Waterway): Reduce the counter to 0 within 19 seconds. Posted 3 days ago by Kes Eylers-Stephenson 13. That's my personal setup. Dodge Slash and Slapshot are bad attacks in general, but they don't interfere with the combo string at all. Ability: Finishing Plus Obtained: Reuniting with the Beast in Beast’s Castle. When a violent storm hits his island-paradise home, he is separated from his two best friends and goes to look for them. After finding all of his friends, Sora has to guide Pooh to sit on a tree stump, clearing the mini-game. In Kingdom Hearts, Aerial Sweep is a combat ability that costs 2 AP to equip. Abilities in Kingdom Hearts and the Kingdom Hearts Final Mix version are used to grant Sora and his party members active and passive skills, and can be equipped by allocating limited Ability Points (AP). Kingdom Key has Damage Control as its ability. Guard, Horizontal Slash(for quicker air combos), Finishing Leap, Flash Step, Slide Dash, Vicinity Break, Explosion, Aerial Dive, Aerial Spiral, Magnet Burst, Counterguard, ☆Trinity Limit (for some safety but not required), Growth Abilities level 3, Scan, Aerial Recovery, Combo Master, 1 Air Combo Plus, Finishing Plus, 2 Form Boosts, 1 Summon. Page 54 of the full game walkthrough for KINGDOM HEARTS - HD 1. An Ability can now be equipped or unequipped simply by pressing while highlighting its entry in the Ability menu, and are. Where to find 7 Orichalcum+ to craft the Ultima Weapon in KH3. It represents Sora's past, and is obtained along with the Oathkeeper Keyblade at Twilight Town, after Sora learns about Kairi's abduction and unlocks the road forward. Finish Boost Fire Screen Blizzard Screen Thunder Screen Dark Screen Defender Support: Combo Plus Air Combo Plus Damage Syphon Second. This my take on a guide for Lingering Will in Kingdom Hearts HD 2. Damage Drive. Abilities: Anything that boosts combo-finishing moves, like Combo Plus, Air-Combo Plus, etc. but you also start with 50 AP and a number of abilities that includes a Finishing Plus and MP Hastera. Sora throws the Keyblade once, then an additional three times by pressing Toss, then he can use a finishing toss Judgement. In Kingdom Hearts, Lucky Strike is a support ability that costs 3 AP to equip, 2 AP in Kingdom Hearts Final Mix. In the Canyon, you can get that Puzzle Piece that was provoking you since your first visit with the aid of Glide Level 1. Just finished up the mushroom XIII (f*** number 8, by the way) and now the data battles are the only non-journal/level grindy thing left. Plus, I think he's the second best designed fight in the game, so he's always fun. As long as it doesn’t extend the combo at all, you’re fine. This guide will show you how to earn all of the achievements. On activation, Sora performs the first throw attack, and up to three more throws can be executed through the Raid Reaction Command. 5 + II. Just put together a quick video on a few bad abilities that some people aren't aware are pretty bad to equip. Magnega is even better, but to learn it, you must beat the second boss of The World. Best open world games for PS5 — top 12 ranked (November 2023) The best open-world games for PS5 and PS4 include Red Dead Redemption 2 and Marvel's Spider-Man 2, but also other remarkable games available on PS Plus. 5 + II. Rumbling Rose Strenght 5, Magic 0, Finishing Plus, Beast joins party (Beast's Castle) 17. In Kingdom Hearts 3D: Dream Drop Distance, action commands return, and passive abilities can be equipped through the. Kingdom Hearts II Final Mix. 5 Remix on the PlayStation 4, a GameFAQs message board topic titled "KH2 critical" - Page 3. The data org fights aren't harder than the lingering will but you need to read their moves and time things right. Business, Economics, and Finance. This is a guide to show you how to 100% complete Jiminy's Journal in Kingdom Hearts II Final Mix. It. I can answer other questions as well. 5 ReMIX. AP increases by increments of 3 instead of 2. Never done them before and I don't want to get murdered immediately and get a bad. Jump on top of the tram car that's moving back and forth. Yeah the Roxas Loop requires 2 Finishing Plus. If you have Finishing Plus equipped you should see it happen. Other than that, it's situational, where Decisive Pumpkin, Hero's Crest, Guardian Soul, Bond of Flame, Mysterious Abyss, Sleeping Lion, or Rumbling Rose can be the best key for the job. 5 ReMIX on the PlayStation 3, a GameFAQs message board topic titled "Replaying KH1 and 2, best starting choices for 2?. It decides what niche that Keyblade fills. Hope some people have use for this. 1. Kingdom Hearts HD I. When you do, you'll find it contains the 100 Acre Wood (the world of Winnie-the-Pooh). Finishing Plus (5 AP) - Unleash successive finishing moves after combos. The "Kingdom Hearts I" Command Menu option now uses the menu icons from Kingdom Hearts I, instead of the slightly different KH2 icons. Equip the Fenrir and Finishing Plus and unequip Aerial Finish, as basic air finishers deal the fastest damage. 5 ReMIX on the PlayStation 3, a GameFAQs message board topic titled "How does sword/shield/rod work in kh 2. And most of the time you'll be "flying" in this method since you will want to be always afloat whether avoiding or attacking. Shane, for feedback & playtesting. It deals Neutral damage. Donald learns second chance at lvl 60. Similar to the Limit Break concept in the Final Fantasy series, Kingdom Hearts also has Limit abilities, with one of the strongest being Trinity Limit. 5. Especially when it feels like there’s a new system added with each world you visit. Obtained: Fight the “Mysteries Enemy” at The Old Mansion. ". For Kingdom Hearts HD 2. When EXP Zero is equipped you gave no experience. 3 Kingdom Hearts II; 2. For Kingdom Hearts: Birth by Sleep on the PSP, a GameFAQs Q&A question titled "Can someone help me by telling me a good way to get these abilities for my characters please?". It'll ask which file to load that information from. There’s always something new to explore and discover. Wisdom - 1 exp per Heartless killed. Home; Boards; News; Q&A;. Unleashes a finishing combo move that knocks. Magnet counts as a Combo Finisher (even beginning a combo). By equipping Draw, Combo Plus, Finishing Plus and Explosion abilities and your most powerful Keyblade, you should make quick work of any Struggle opponent you face and easily get 200 points every time. [KH2] I finally did it + I have a few questions. Critical. 10 years of experience in information and computer technology. 3. As for the 3 Secondary Keyblades: --Valor - Star Seeker (Air Combo Plus), Rumbling Rose (Finishing Plus), Sleeping Lion (Combo Plus), or Fenrir (Negative Combo) --Master - Wishing Lamp (Jackpot, ideal for Master Form Leveling),. 5 + II. Finish Boost: Combo Plus: HP Boost: HP Prize Plus: Link Prize Plus: FS2: Fire Screen: Attack Haste: Leaf Bracer: Combo Plus: HP Boost: HP. Wisdom Form's magic attacks turns Data Demyx into a joke. . Timing? What difference does timing make? Just mash and you'll get three or more hits, depending on Combo Plus abilities, leading into your finisher. Go to the Hall of the Cornerstone and there will be a large portal on the wall behind it (Chip and Dale will. However, it is, in my opinion, by far the best Kingdom Hearts. You don't need to get close and risk getting hit or killed to use Thunder or Blizzard. Weapons possess their own base attributes, and add them to. Unleash an attack that deals damage to nearby enemies. Wisdom Form’s finishers are by far the most effective offense, so equip as many Finishing Pluses as you can get (plus Negative Combo, if. This will overwrite mods that change ability progression, affect Sora, ally, or enemy base and attack data, that change the store, that change treasure chests, mods that affect certain items or synthesis. 5 ReMIX. Raises the damage of the finishing move on the ground relative to the number of hits in the combo. This is a list of weapons that appear in Kingdom Hearts II and the Final Mix version. 537 likes · 31 talking about this · 31 were here. It was released in four volumes and was localized in English by TOKYOPOP. I am stuck on Mushroom 10 battle. If Sora has equipped two copies of Negative Combo and no Combo Plus, Air Combo Plus, or Finishing Pluses, then he will only perform combo finishers. Haven't played past that one yet, so can't say anything about 3D. Boosts the power of your Reaction commands. I use Fenrir far too much in regular gameplay (when I'm not using Decisive Pumpkin that is) to restrict it to a form like that. He will sweep his lances up to six times if he connects with Sora just once, and. Fatal Crest Keyblade – Kingdom Hearts 2 Final Mix. Drive recovers more slowly and you have less bars. Wisdom Form’s finishers are by far the most effective offense, so equip as many Finishing Pluses as you can get (plus Negative Combo, if. Inside you will find: Complete walkthrough coverage for both Kingdom Hearts 2 and Birth By Sleep. Clear Block Tigger with at least 150 points. 5 remix on ps4 and I completed KH1FM on proud mode and did all the optional stuff (Got ultimate keyblade, beated unknown, phantom, hades and all that fun stuff). Gameplay. Hope this helped!If you don't already know, Sweet Memories has a 2FM exclusive ability called Drive Converter, which converts Munny found on the field into Drive Orbs. That's Beast's cue to smash through and into the next area. 6. Let's start. Increases strength by 2 during MP Charge and enables combos to continue endlessly. Form Abilities Other Abilties. If you only have 1 of them equipped, it will always do that one, if you have both, it will trigger situationally, single target: aerial finish, multiple targets: magnet burst, if you learn finishing plus you will do them both. Like Materia Fusion in Crisis Core -Final Fantasy VII-, Command Meld allows the character to create new Deck Commands by combining specific pairs of Commands. Action Abilities are offensive physical attacks that typically extend Sora’s combos. for example being able to have a higher drop chance on items drop over any other difficulty is a selling point. Fenrir + Finishing Plus + 4x Lucky Rings are my go-to for material. First do a 2 hit combo with one finisher. Finishing Leap is an ability appearing exclusively in KINGDOM HEARTS II. Final Mix Double Plus is an overhaul mod for Kingdom Hearts 2 that adds a ton of exciting changes for hardcore and casual players alike. They are: Reaction Boost, Finishing Plus, Draw, 2x Lucky Lucky, MP Hastera and EXP Zero. Twilight Town Reunion. Same with Horizontal Slash, but in the air, and can easily be combo'd. *1 = Circle Shortcut is the thing when you Hold down your L1 button to switch over (usually) to your Spells/Items you assigned to Buttons X, Square, Triangle and Circle. 5 Mushroom 10 Help. Revenge value is accumulated faster with finishers, so you can actually do more damage in the long run by having longer combos (most of the time). 5 Remix on the PlayStation 4, a GameFAQs message board topic titled "KH2 - "50" Playthrough *BlogFAQs*" - Page 5. Join. Also you gain 3 ap per level up instead of 2 ap (when you would normally gain it). 0 - 18 Oct 2010 **Yo kids. Kingdom Hearts HD I. Kingdom Hearts II is a 2005 action role-playing game developed and published by Square Enix in collaboration with Buena Vista Games for the PlayStation 2 video game console. For Kingdom Hearts on the PlayStation 2, FAQ/Walkthrough (Final Mix) by CChan. Try to avoid his grapple. 4 Best: Trinity Limit. In Kingdom Hearts II, Finishing Leap is an action ability that costs 5 AP to equip. dkgerbil2 2 years ago #1. Press for a combo. The first four puzzles contain twelve pieces, while the last two contain forty-eight. Occasional frame drops during gameplay, and almost consistently during loading screens. Clear Pooh's Muddy Path within 5 minutes. Due to the brokeness of Horizontal Slash and strength of the Drive Forms air combos (with the exception of limit), air combos are actually stronger than ground combos, but are harder to use and not as safe. Air Combo Plus x2 + Finishing Plus + Air Combo Boost + Aerial Finish + Hero's Crest/Star Seeker- Same as above, but with air combos. 116. It can only be performed by Sora at the end of an attack combo, and it functions quite differently to how it does in SSF2. Kingdom Hearts Birth by Sleep (Japanese: キングダム ハーツ バース バイ スリープ Hepburn: Kingudamu Hātsu Bāsu bai Surīpu?) is an action role-playing game developed and published by Square Enix for the PlayStation Portable, serving as the sixth installment in the Kingdom Hearts series. In Kingdom Hearts Melody of Memory, the difficulty is handled on a level-by-level basis, as opposed to choosing one setting for the whole game. Link Prize Plus Note: N/A AERIAL SLAM (2) Fire Strike + Aerora > (ShC): Fire Screen > (FC): Attack Haste > (PC): Finish Boost > (WC): Combo Plus > (SoC): HP Boost > (HC): HP Prize Plus > (AC):. 'Approach' Sephiroth. I had the weirdest thing happen, though; I got Combo Master (from Roxas, of course), yet, even with a Finishing Plus, I couldn't pull off consistently, two finishers. If you're not playing a game on the hardest. MP Hastega. Yeah, this is the classic Keyblade. But critical mode gives you 25% more damage to everything (cept mushroom fights apparently), 50ap plus; 2 luckylucky, draw, mp hastera, finish plus, and reaction boost. (Spoilers) As long as u are at least lvl70 getting to lvl99 doesn't matter that much it's more a matter of skill and timing for the data org fights. As you move onward, you'll see a Moogle hanging out in front of the Synthesis Shop. Synthesis Personal. If you don't have it, use the Rumbling Rose. Unleashes a finishing combo move that knocks. Most Commands must be. I've done Dream Drop and KH3 on Proud first time through. and on crit the air combo boost on hero's crest makes it better than DP's 6 strength on xigbar. Similar to the Limit Break concept in the Final Fantasy series, Kingdom Hearts also has Limit abilities, with one of the strongest being Trinity Limit. This is the one you fight in Port Royale and you have to find which one is the right one and then defeat it. CryptoFinishing Leap is amazing for its AoE, and its damage isn't too shabby. KH1 Staff is the best to take (you get extra MP, which means more Cure/Aero/Gravity to no-skill with). Magnera and Magnega are more powerful and pull in enemies from farther away. 9) Radiant Garden - Final Form Firaga, maybe Combo Pluses. Deck Commands are equippable skills that can be used in the field in Kingdom Hearts Birth by Sleep. 5 Remix on the Xbox One, a GameFAQs Q&A question titled "Hi i just got to the world that never was in kh2 and i can't defeat roxas. Thunder spells summon lightning bolts from the sky to rain down on enemies, dealing Thunder-type damage. Fenrir is the worst keyblade for damage because it has negative combo You're thinking per string damage, point of Fenrir is the air finisher stunlock and magic combos. . 5 Remix. Due to the brokeness of Horizontal Slash and strength of the Drive Forms air combos (with the exception of limit), air combos are actually stronger than ground combos, but are harder to use and not as safe. But yeah, KH2FM on Critical is downright incredible. Equip the Decisive Pumpkin, both Combo Plus abilities, and one Finishing Plus to maximize damage during each opening. The main idea with Critical Mode is that everything dies faster. Despite this, the models for them still exist in the game alongside the other Summons. (Tidus, Wakka, Selphie) and gain Exp. Though Tetsuya Nomura did not confirm its development, he stated that if a Final Mix version were to be created for other countries, he would use a "trump card". I just finished up a KH2 run, myself, incidentally. Sweet Memories has Drive Converter as its ability, so it fills the niche of generating more Drive Orbs, usually in the case for levelling Master Form very quickly. 120. 24 Hours. Zantetsuken is the single most powerful hit in the game. On top of all this, don't feel bad. Other than that I don't believe there is. Retaliating SlashBusiness, Economics, and Finance. On top of all this, don't feel bad. Negative Combo (2 AP) - Decreases maximum combo on the. Other. Shops. Land of Dragons: go to the Throne Room and Drive into Final, and reach the one here with the help of Glide Level 2. Set in a vast array of Disney and Pixar worlds, KINGDOM HEARTS follows the journey of Sora, a young boy and unknowing heir to a spectacular power. Magnet (and the subsequent Magnera and Magnega variants) is already an excellent spell, since it stops the more annoying enemies from running around by grouping them together. As of October 2007, there is very little reason to believe this game will ever be released outside of Japan. This guide will show you how to earn all of the achievements. KH 2. Stat Matrix abilities are abilities which. KINGDOM HEARTS - HD 1. (If Sora has Finishing Plus available to equip, put. Related: Kingdom Key. An expanded. Aerial finish triggers if you are against one enemy. The “Plus” variant is different. They are: Reaction Boost, Finishing Plus, Draw, 2x Lucky Lucky, MP Hastera and EXP Zero. This one Command can effectively clear an entire wave of enemies. BBS is no KH2 but the combat can get pretty addictive in its own way once it clicks, pretty impressive for what was originally a handheld game. Stack the ability to increase the effect. In Kingdom Hearts II, Aerial Finish is an action ability that costs 3 AP to equip. Started up KH2 and played up to the first save point just a bit ago. For Kingdom Hearts HD I. 5 Remix on the PlayStation 4, a GameFAQs message board topic titled "I never realized how good Magnet + Finishing Leap was until now. Finishing Plus, Draw, 2x Lucky Lucky, MP Hastera and EXP Zero). I had the weirdest thing happen, though; I got Combo Master (from Roxas, of course), yet, even with a Finishing Plus, I couldn't pull off consistently, two finishers. Menu. Both of them launch an enemy into the air by pressing square so I'm wondering if I should leave both equipped or just one. For example, Melding two Fire. . Keep it up until Xaldin is finished. even in speedruns stats can be secondary to abilities. Collect all of the pieces of a puzzle and place them correctly for a. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Page 8 of the full game walkthrough for KINGDOM HEARTS - HD 1. . Currently there are 16 known patterns which can be read at the end of this page. Be sure to unlock and play BBS Final Episode and BBS Secret Episode. Lexaeus will throw his tomahawk in the air and summon 3 earth spikes. ElricHarper (Topic Creator) 7 years ago #3. proud you get double hp (in respect to critical) and a slightly higher max mp. The Desire and Power choices in the Prologuein Kingdom Hearts 3 affect Sora's stats and abilities. Feature-complete at this point, so. On top of everything, this is one of the coolest-looking Kingdom Hearts 2 final mix Keyblades. Limit Form (リミットフォーム, Rimitto Fōmu?) is a Drive Form which appears in Kingdom Hearts II Final Mix. FYI, the starting abilities mean you get those abilities extra on top of level up abilities. If he did have the. In Japan, the series was later. This is my first time playing final mix. With this, you can take two different Deck Commands, and combine them to create an entirely new command. Equipping all three available copies of the ability results in enemies' drop rates. A Data will counter on the 3rd hit, but you would be able to finish it on a normal boss. First, take off all combo plus abilities, have the abilites negative combo and finishing plus, because Fortunetellers can only be taken out with a finishing move. Kingdom Hearts Birth by Sleep Commands Melding. Well damne, if Lord Glavewurm said the opposite of everyone else, then everyone else must be wrong. EDIT: 8/12/18After tinkering around with the Light Blue/Brown/Purple finish commands, I’ve come to the conclusion that X amount of hits isn’t what is require. I use this trick to level up extremely fast in KH2fm. Plus Decisive Pumpkin already has 6 Str, only 1 less than Fenrir. Franchises: Kingdom Hearts. . I've sora lvl 62 and I've failed it now 4 times in a row, died for cloud and leon and then for hades. Compatible with ReStyle and Second Form. 2 Birth. Reaction Boost: Increases damage dealt using Reaction Commands by 50%. For Kingdom Hearts II: Final Mix + on the PlayStation 2, Guide and Walkthrough by DarkHelmet543. This means that with Finishing Plus (you get one automatically for Critical), you can cast Magnet and go straight into Finishing Leap with square (the finisher that launches enemy into the air). Below is a list of recipes for the game's Commands . Use to slide the pieces around the puzzle and to rotate them. Upper Slash, Horizontal Slash, and Finishing Leap. Defeat all the enemies to finish the sequence. The combo finishing move becomes unavailable. If there is a single enemy, using a Finishing Plus ability allows Sora to add Final Arts to the end of his combo. the idea of getting extra abilities is appealing. I am at the end of the game on my critical run, just finishing up a few things. ===== Kingdom Hearts II ===== Limit FAQ by ChickenBot Started on: 16/6/2006. unequip the Finishing Plus Ability;The mighty ability called “Finishing Plus” of this keyblade will allow you to perform consecutive finishing moves. In Kingdom Hearts II Final Mix, Strike Raid is also an action ability exclusive to Limit Form. They are listed in the order of their earliest availability. You deal 1. Drive Boost. 10) Port Royal - For cheesing, have MP restoring items, Reflega, Master Form, and Magic Lock-On; before this mushroom shuffles with the fakes, right after it jumps, have the auto-lock on. For Wisdom Form, begin in Alley to Between. Horizontal Slash: Sephiroth's basic sword slash. The big question is whether you'll have Finishing Plus or not (level 49 for Dream Sword, 65 for Dream Shield and 85 for the Dream Rod). Stellar Finish, Victoria, British Columbia. Various changes I've made to the game, ranging from different keyblades & stats, obtainable Antiform, many tweaks to gameplay balance, and a replacement for Sora's default finisher. Master - 1 exp per small drive sphere and 3 exp per big drive sphere, I think. I'm loling at all this argument about fact. In fact, play BBS after 358/2 days, as it will explain a certain ‘imaginary’ character’s motives from a certain ‘forgotten’ character’s perspective. . GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. On antiForm, read about the mechanics in the old Drive FAQ. Aerial Finish Magnet Spiral Combo Plus Air Combo Plus D Tier (Abilities that may have a few good uses but are more of a hindrance than anything else. Watch or Play 358/2 Days. It has amazing Strength, bad Magic, and decent reach. Looking at certain animations in a world can cause it to force 60 FPS. EDIT: 8/12/18After tinkering around with the Light Blue/Brown/Purple finish commands, I’ve come to the conclusion that X amount of hits isn’t what is require. On Critical, I can see no reason to not. In the third slot, you select one of the different types of crystals to create. . KH2AerialFinish (Triple Rush Air - 1316). High Score: Deflect 80 projectiles. My screen goes black. 5 + II. A Limit Command that allows you to throw the Keyblade at the target. Defeat all the enemies to finish the sequence. They utilize the element of Lightning, and are associated with the Lightning material. 1st Time: Magic Boost, Unison Thunder (ability) 2nd Time onwards: Master Medal (accessory) B. It might be that DP just does more damage in this fight because of the insane multipliers on Finish (multiple hits of 4. When equipped, Sora is able to attack enemies above him from the ground with a spinning jump. They both work when both equipped, but you'll only use Dive when almost out of range.